The FPS Systems Project began as a way of refamiliarizing myself with Unity and C#. Finishing up my first year of university and beginning my second, the goal of the project is to avoid as much guided learning as I could, and solely apply my technical OOP skills in a new environment. This takes the form of a FPS "toy", more than a game. All camera, player movement, weapon, and future systems are developed by myself.
With a movement system and an inventory system established, I ran into the reoccurring issue of simply - what's next? This project was deliberately free-form and unplanned - there was no established 'design stage' where I could plan systems and mechanics (I'll explore this idea later). This project is purely an ever expanding toy to answer the question of "How could I implement this?" or "How could I do that?". The answers are out there in countless tutorials, but solving these problems with my own creativity is half the fun!
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